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Anyone deciphered the glyphs in the Tower of the M... There are 3 replies
Original Message posted by StJude1 on 12/08/2012 at 11:18:32AM
Given the large proportion of disenchant glyphs and outright hostile debuff glyphs (-5/-3 on my primary attack, -2 defence and a vulnerability, all from one glyph. I mean come on!), I am avoiding the glyphs entirely. Which is a pity, since it means they may as well not be there. All they are now is a hazard to navigation.
I tried finding a pattern in terms of appearance, position or location, but they appear totally random. At least with scrolls and potions you have a slight idea of whether or not they're detrimental.
So is everyone else just avoiding them too? Or am I missing something here?
 Replies To This Post:
on 01/09/2012 at 3:59:54AM
Total Posts: 0
You can only have one vulnerability and affinity attached to any equip at once, including your base self.
on 31/08/2012 at 8:03:51PM
Total Posts: 0
yeah, usually the 'X' glyphs dispel all enchantments for me.. :(
i usually only grab glyphs (the one that kinda looks like a genie lamp) on the first floor to try to nab magic defense.. then i just ignore them all.

if you do accidentally step on one and get a dreadful vulnerability (e.g. fire, poison/acid, silver), you can risk stepping another and getting another vulnerability because they don't seem to stack (if you got them from glyphs). or i could have just gotten lucky, i dunno!

on a different note, i finally beat 'Tower of the Magus' for the first time earlier this morning! :D hurray!
on 27/08/2012 at 1:51:16PM
Total Posts: 0
I usually just grab the lemniscate glyph for map reveal and, early game, the x since its two effects are dispel and buff.