Here's the updated pack with an Orc Shaman. She favors shooting fireballs with her Juju Stick, but in a pinch she'll be able to rumble in melee, so long as you find her a weapon first.
est pack r2
edit: oh hey, sorry I didn't see your post until after I updated.
To change the effects on a character look for the following line in the xml code:
<field name="baseProp" type="int">148</field>
The "148" there is the sum of the different bitflags that David uses for the effects. Here's a quick list of the ones that I know about:
1 = *Not sure yet*
2 = Scout/Spy (ie: pre-knowledge of the map)
4 = swift
8 = shadeform
16 = signifies a player character. (you should include this by default unless you want all enemies to befriend you)
32 = *Not sure yet*
64 = *Not sure yet*
128 = regeneration
256 = *Not sure yet*
512 = *Not sure yet*
1024 = extra life (the necromancer uses this)
2048 = magic resistance
So taking my example there: player character (16) + swift (4) + regeneration (128) = a baseProp of 148
To remove both effects set it to 16. To remove both, then add (for example) magic resistance to your mini-dragon, use 16 + 2048 = 2064.
Hope that makes sense! Please let me know if it doesn't!