Okay so disclaimer, I'm not a grizzled angband veteran revelling in the cruelty of the random number gods, I enjoy but suck at rogue-likes.
So maybe this idea nerfs the game too much, but yeah
I noticed that it seems utterly crucial to get a divine/necrotic/phasing/swift item as early as you can.
And the divine/necrotic stat gain thing especially seems essential to not sucking. Like many levels I just watched my health get chiselled away from unavoidable encounter after unavoidable encounter and there did not feel like there were any meaningful strategies I could do.
BUt if I got that little bit of stat/health gain then it was easier to tide me over until I got a break.
So why not have the random stat gain happen by default from killing enemies, without it being only with some weapon effects?
This seems like it would seem far less arbitrary and cruel for beginners, where it seems you complete at the mercy of the item drops or waiting for a better class to unlock.
Or if it was atleast just for the melle focused ones, who seem to get shafted with higher damage attrition from having to be in striking range all the time,even with the higher defence scores.