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Initial Impressions There are 3 replies
Original Message posted by Woodland Elf on 21/05/2012 at 7:14:07AM
As the title suggests I haven't played HSL much yet, however I thought it might be nice to share my initial impressions of the game. Most of the reviews I have read have been quite negative, and most of the things the writers seem to dislike are the exact things that I've enjoyed so far.

I'm struggling to progress in the game, I've played about ten times so far and haven't been able to get passed the 2nd level, that's fantastic! I've unlocked the Knight and I'm not tempted to play as him, as I read the unlockable characters are a bit easier to progress with.

Having said that, I do think it is good that I'll be able to play as some stronger characters when I feel like a slightly less challenging run through.

I also really dig the random dungeon generator. Random monster placement, loot and level lay out gives this game huge replayability and of course it wouldn't really be a rogue-like without it. I especially enjoy the negative loot, the game would be quite monotonous if every time i found a potion i knew it was going to make me stronger. I felt a bit of glee when I went to check a statue expecting health/loot and it turned into a monster! that was a damn mean trick and exactly what i want to see in a rogue-like.

The actual fighting so far seems a bit basic, but I haven't really played it enough to see if it becomes addictive or boring, but so far the general mechanics of the game are exciting.

Anyway, I'm not going to go on too much until i play the game further, so i'll just say this, rogue likes are about the journey, not beating the game. I'm very glad it has been difficult and the RNG is great, because to me playing a rogue-like should always require a bit of luck and the game should be a bit mean. So thank you Dave for making a world of dungeons that doesn't hold the players hand, the only true rogue-like i've played since Dungeon Hack

If there are lots of spelling mistakes, i apologise, I'm really tired right now but i did try.
 Replies To This Post:
on 30/05/2012 at 5:20:21AM
Total Posts: 0
For instance just finding an item with the health regeneration enchantment makes the game much easier since you can just walk until you health reaches 30 :D But I've only had this once in almost 100 games.
Woodland Elf
on 27/05/2012 at 6:31:24PM
Total Posts: 0
Well I did finally get a win, using the knight and starting with the rune sword i was able to beat the Kimon Quest. In fact Oni didn't even get close, I was using a poison dart because it had the swift enchant. Having said that I have about 100 deaths and no other wins but i did get up to the final dragon in "they dwell beneath" and the boy king in "mask of the boy king".

Anyway, I just wanted to say I'm pretty hooked on this game, even though i'm clearly not that good at it :p
on 21/05/2012 at 8:05:54PM
Total Posts: 0
I have about 45 deaths and 1 win so far.

The unlocked classes are extremely overpowered compared to the starter classes, (cough cough amazon).

Yes, this game is very mean.  Most of my deaths occur because the game simply refuses to give me enough health restoring items or a necessary resist type for a given dungeon.

Even though I dislike so many aspects of this game, it's still fun.  I checked my time spent playing on steam and was surprised to see 18 hours already.