I was tooling around steam when I saw this game. The description made it sound like a roguelike, and at $6.99 the game wasn't going to be much of a loss even if I hated it.
Honestly, I SHOULD hate it, but I find myself playing it anyway. At its core, HSL IS a roguelike, albeit one with almost every level of complexity stripped away besides randomness. There is no leveling, no interaction much besides move, search, attack. And the game is difficult, punishingly so, and perhaps moreso even then the roguelikes it's descended from.
And therein lies my problem: the game is TOO random. Advancing to a point where the player is reasonably well equipped to deal with the enemies is far more about random luck then it is any sense of skill. In the first areas, I can miss an enemy three times in a row while each hit I take removes a quarter of my health. I have no means to rest or otherwise regain health on my own terms. I step on a glyph, I improve a stat. I step on a glyph, I worsen a stat. I cannot level up, as it were--there is no guaranteed baseline of growth. I clear a path and fight enemies, only to be killed by enemies that have spawned behind me. Without a clear shot to begin with, I cannot strategize in a fight because moving and attacking each take a whole turn.
This game suffers from--I won't call it poor design, because it clearly is exactly what it was meant to be--but rather an unrealistic expectation of its player's patience.
And yet--I'm going to keep playing. Time for another attempt!