I have thoroughly enjoyed your game ever since purchasing it. It has a great retro feel, and I love the challenging aspect of it. However, today I encountered something in the game that was incredibly frustrating and felt almost like a back-handed punishment for taking part in the exploration that the game design encourages. After spending about two hours on a quest that has large levels, I was on the third level when I found a random scroll and used it. To my astonishment, the scroll removed every enchantment and stat enhancement that I had worked for over the past two hours, setting me back to my stat initial stat levels, and essentially sealing my doom in one fell swoop. This felt like an unnecessarily harsh "challenge", in that it essentially ended my game without even giving me a fighting chance. It felt like a punishment for working so hard in the game to level up and explore to gain enhancements. It is a different feeling than when I die from a couple hard hits from an enemy... that feels like an acceptable challenge of the game that I can overcome through hard work and strategy. Instead, opening a scroll that randomly removes every stat enhancement I've worked hard on for two hours just feels like a slap in the face, as opposed to a justifiable challenge.
Sorry for the rant, but in my decades of gaming, I've just never encountered a situation like this where I feel like a developer implemented something that was so cruelly harsh. At least implement it as a curse that can be removed by another scroll, or something like that. For example, in the original Legend of Zelda, there were the enemies that cursed Link and made it so he couldn't use his sword... but at least he could eventually get the sword back!
It's one thing to make a game hard as hard and challenging as your game. Building up your character for two battles and dying in a harsh battle is one thing. You get to use your hard work, and at least learn how to fight battles through the experience, even if you die quickly. However, building up your character for two hours and then having all your work removed without having a chance to use it in battle just sucks. If "harsh reality" gaming is the goal, you may as well implement a random "Character died from heart attack" event that causes the character to die of a heart attack 1 out of ever 5000 turns or something like that.
Please consider modifying the "Remove all enchantments" scroll, or at least help me understand the reasoning behind it. It just feels so unnecessarily frustrating that after two hours of building up my character, it was all lost due to a scroll that normally would help me. Please keep in mind that I am not a completely new player, and that I have in fact already put in many hours into the game.
Summary: While tough in-game battles and challenges are great (which your game implements very well and I very much enjoy), randomly erasing a character's progress is unfair, unnecessarily frustrating, not cool, not acceptable, and most importantly NOT FUN.