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Targeting friendly NPCs There are 3 replies
Original Message posted by WinAFreeAppleiPod on 14/05/2012 at 11:23:33AM
Why is this a feature?  Is there any reason I would want to kill people that are nothing but helpful to me?

If targeting friendlies is utterly necessary, is it possible to make a "target friendly" key that is totally separate from the default target key, so I don't have to press target twice per turn to avoid murdering my friends?

Correct me if I'm wrong here, maybe I need to test it more and see if just plain "Fire" auto-targets an enemy.  If so, there's no issue.
 Replies To This Post:
on 17/07/2012 at 7:19:38PM
Total Posts: 0
Targeting via keyboard is indeed not too intuitive at the moment. How about remembering the last chosen target? And if the last chosen target is dead or none was selected before automatically target one of the nearest enemy creature? How about cycling targets from closest to farthest, friendly NPC added to the end of that list?

I'm playing with keyboard only. It happens often that a far away creature is targeted instead of the one standing 2 steps from me. Depending on the creature's life, this ends in f,*,*,enter,f,*,*,enter,f,*,*,enter, etc.
on 14/05/2012 at 11:56:38AM
Total Posts: 0
It's not vital that you'd fix it, it'd just be nice if that sort of customization was in the game.

One thing I'd really really like to see is a confirmation menu for level exits.  I don't want to be shoved down to the next level simply because I walked over the ladder, you know?

Overall I'm enjoying the game so far.  It's pretty tough, but I like my Roguelikes tough.
David Williamson
on 14/05/2012 at 11:40:55AM
Total Posts: 2
Plenty of players kill allies on sight, because they get in the way too much. They're definitely not always helpful. The game is designed for mouse so key controls have been a bit neglected I'll have a look at them and see if they can be improved when I get some time.